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Christopher Fisher
Game Artist - The Gang Sweden
Stockholm, Sweden

Summary

I enjoy working with teams to develop games. It is an enriching feeling to be able to enable team members to accomplish great things. I am passionate about creating 3D game assets and love solving technical issues in tools and game engines.

Skills

3D ModelingPBR TexturingRoblox

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Fusion 360
Fusion 360
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Roblox
Roblox

Experience

  • Game Artist at The Gang Sweden
    Stockholm, Sweden
    January 2023 - Present

    - Create optimized, 3D assets for Roblox experiences

    - Create environments for Roblox experiences.

    - Work in teams for rapid development of Roblox games for clients

  • Technical Artist Mobile at Gro Play AB
    Stockholm, Sweden
    January 2022 - August 2022

    Worked in Unity, supporting the team through scripting C#, creating art assets, and coding shaders. Worked on the released LasseMaja Detektivbyrå game. My main focus was on developing shaders and optimizing the games. I created 3D low-poly assets for Grow Planet and converted shaders from shader graph to shaderlab.

    Main responsibilities:

    • Created 𝗹𝗼𝘄-𝗽𝗼𝗹𝘆 3D assets.

    • Created and developed shaders.

    • Solved technical issues in Unity, and Blender.

    • Managed and optimized scene performance.

    • Worked with Game Design.

  • 3D VR Artist at Ericsson
    Kista, Sweden
    June 2020 - January 2022

    Worked in the AR/VR team creating scenes and models used in VR. We used Unity and other tools to provide VR experiences to Ericsson's customers to present Ericsson's products in a more interactive way. The 3D modelling and animation was done in Blender and textures were created in Photoshop. We focused on the Quest and Quest 2 headsets as our platforms.

    Main responsibilities:

    • Created 𝗹𝗼𝘄-𝗽𝗼𝗹𝘆 3D assets and custom texture atlases.

    • Created facial rig and animations to work with lip sync in VR.

    • Responsible for light baking in Unity.

    • Worked with the UX/UI designer for creating experiences in VR.

    • Manage and optimize scene performance.

  • Game Artist at Three Gates AB
    Visby
    May 2019 - Present

    My work encompasses the creation of game ready assets from provided concept art to implementation in the game engine. I work with creating procedural assets in 3D Studio Max and use Photoshop along with Substance Painter to texture them. I produce documentation and maintain bug tracking related to art asset specifications. I also work with the team in quality assurance assessment of game applications. The job requires me to stay up-to-date with the current technological trends in the gaming industry.