I enjoy working with teams to develop games. It is an enriching feeling to be able to enable team members to accomplish great things. I am passionate about creating 3D game assets and love solving technical issues in tools and game engines.
- Create optimized, 3D assets for Roblox experiences
- Create environments for Roblox experiences.
- Work in teams for rapid development of Roblox games for clients
Worked in Unity, supporting the team through scripting C#, creating art assets, and coding shaders. Worked on the released LasseMaja Detektivbyrå game. My main focus was on developing shaders and optimizing the games. I created 3D low-poly assets for Grow Planet and converted shaders from shader graph to shaderlab.
Main responsibilities:
• Created 𝗹𝗼𝘄-𝗽𝗼𝗹𝘆 3D assets.
• Created and developed shaders.
• Solved technical issues in Unity, and Blender.
• Managed and optimized scene performance.
• Worked with Game Design.
Worked in the AR/VR team creating scenes and models used in VR. We used Unity and other tools to provide VR experiences to Ericsson's customers to present Ericsson's products in a more interactive way. The 3D modelling and animation was done in Blender and textures were created in Photoshop. We focused on the Quest and Quest 2 headsets as our platforms.
Main responsibilities:
• Created 𝗹𝗼𝘄-𝗽𝗼𝗹𝘆 3D assets and custom texture atlases.
• Created facial rig and animations to work with lip sync in VR.
• Responsible for light baking in Unity.
• Worked with the UX/UI designer for creating experiences in VR.
• Manage and optimize scene performance.
My work encompasses the creation of game ready assets from provided concept art to implementation in the game engine. I work with creating procedural assets in 3D Studio Max and use Photoshop along with Substance Painter to texture them. I produce documentation and maintain bug tracking related to art asset specifications. I also work with the team in quality assurance assessment of game applications. The job requires me to stay up-to-date with the current technological trends in the gaming industry.