Japanese and Final Fantasy XIV inspired environmental scene. Modeled in Blender. Assembled in Unreal Engine 4. Textures from Megascans and Substance Source. Wood carving from Megascans and the plants/Flowers scattered around. I created the tree. The twigs along with the flowers were created from a Megascans texture atlas. It contains two particle systems. One for falling flower petals and one for floating dust in the air.
General running through the environment.